I dunno, I think the Manaless Bridgeless Dread Returnless version has some merrits too. Not that that makes it bad, I just felt it was worth mentioning. If you dredge into Ichorid/Nether Shadow instead (and recur those during your next upkeep), it'll take another turn before it recurs. ![]() I mentioned it mostly b/c when it recurs courtesy of Narcomoeba, it can attack the following turn. In the past I've struggled with games where I came just 1 or 2 creatures short of being able to and strip my opponent of his last counters and execute the combo in the same turn. All that counts is that you get extra bodies on the field, making it easier to protect and execute the combo. The speed of the card doesn't really matter, by the way. I still see too many people packing Grafdigger's Cage and other hate. How has manaless performed anecdotally?Same here for quite some time now. I feel like we do have quite some new design room with this latest addition. Another variant would be one that does have Bridges but forfeits the Dread Return-package in favor of something I still need to come up with. You either combo out or wear the opponent down hard with the continuous onslaught of recurring creatures. No Bridges, instead 20 creatures that ETB. ![]() The more creatures, the easier it is to clear your opponents' hand w/ CT before comboing out. ![]() Anyways, it's another creature to help us combo out. When triggered by Narcomoeba, the new guy comes to the party earlier than Ichorid/Nether Shadow (EOT instead of next upkeep), when triggered by Ichorid/Nether Shadow he arrives at the party kinda late (EOT after said next upkeep). Progenitus can always be turned into dredger #16. 15 dredgers, 16 creatures that ETB, Balustrade Spy to flip the library.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |